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:)

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i cant fathom how much of a nightmare it would be to code this

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i love this game so much

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Damn, I really like the game! It's crazy addicting and satisfying!

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off to a great start!

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oh great heavens

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the humble anarchist spider's web:

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Hi man, I love the game. What's the best way to reach you with a small proposal? :)

hey, thanks! you can mail me at bilgetbd@gmail.com

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I'm your biggest fan ! How did you made the graphics ? With what tool ?

thank you!! I used aseprite

ok thanks !!

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okay how the f do i save progress- it just picks n chooses when to save and right now its not keeping any progress at all- i tried make account think it would help but nope- is it maybe a storage or connectivity problem on my end or smthn? 

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idk how this game works but i think that makes it better lol  10/10 game!

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man i love this game

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got it !
great game 🙌

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Came here from Angory Tom’s video!

Hope you can make it run on the Steam Deck eventually, right now Edge Webview2 just fails to install in Proton 9 and 10.

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This game is really fun! Though I had a tough time understanding what's happening, I enjoyed playing this game. I'm not demanding this or anything, but I would appreciate you playing my game Emoti-Cards (more specifically the demo) if you have the time.

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awesom! Love all the juice :D

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very good game, but rng gets me sometimes, if you can make the ball slightly more centered. or dice thingy more common the more of that you have, it might be better, might be skill issue tho.

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tbh idk what im doing but this is so good

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THIS IS SO SO SO SO SO FUN

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made it to level 26/36 >:D

NOW 34/36 !!!

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Did't understood anything, played randomly, and still won.
And I somehow enjoyed it a lot.

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I have never played anything like this in my whole life and I am a middle aged man. Does anyone know the games which may have influenced this one?

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There is both Balatro and Brick Breaker inspirations for sure. As for the rest, no idea. But this game is out of this world for sure.
I still myself need to understand its rules...

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It feels a bit Luck Be a Landlord with all the interactions, and a bit Nubby's Number Factory with the peg roguelike nonsense.

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THIS GAME IS SO FUN i'm super excited for the full game but just this version is already so addicting

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Great game, although I had no clue how to influence outcomes of triggers

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Is this guy a Life is Strange reference? :0Image result for life is strange spiral

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This is a fun and charming game, I enjoyed the balance of randomness and strategy, and the sticker interactions (shotcorn my absolute favorite). Won it on my 4th serious try.

If I had complaints it's that it played too long and seemed grindy at times, I think a 5x5 grid would still be fun but make it a sleeker experience.

Also, being able to aim the pointer with arrow keys would help a lot.

I figured out most things by observing the game but the 15% bonus had me baffled. In the end it didn't apply to my best shots.

Echoing the frustration of wasting overkill when the target score is close. There should be a reason to care about maxing every shot.

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noooo...

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can you make a custom mode so you can pick any set of stickers in any order please

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I LOVE THIS FUCKING GAME AND I FUCKING LOVE YOU <333333333

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I have been playing a lot. Its really fun and entertaining. I noticed that if you play in mobile. After selecting stickers, it autoselects the best route to throw the ball. Which makes it kinda an overkill.

One thing that will add a lot more synergy is that when you win a level with a lot more points than its asked of the level. It should reward you somehow. Like maybe more balls or maybe keep the rest of points to the next level.

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Im so sad gng i had 200 under great game for players w/ my interest

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Great game! I loved it. 

Here are my thoughts.

#1: Overkill damage should be beneficial(50% towards next enemy or something similar)

#2: There should be some more clarity around some things(Ability to hover over keywords especially)

Also, what is the bonus you get from putting multiple of the same sticker on the same thing?

I don't exactly understand Frogs, it seems like there is only 1 instance of them per sticker and it can't create more so if the one dies then that sticker is useless for the rest of that ball?

#3: Track and show damage with each sticker(and base number)

#4: I think mid-run unlockables would be fun(Like Spring could be a good unlockable even) that have prerequisites to reward certain paths.(a Pure dice, one shotting an enemy, etc.)

#5: The ability to increase the speed. The speed is fine early, but as you go later it starts to feel really slow. So I would just add a 2x and 4x option.

#6: It could be fun to have a rare or expensive ability to skip placing a sticker, reroll your sticker options or replace an already existing sticker.

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love it, feels a lot like a hempuli game with the artstyle

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The art style is ABSOLUTELY immaculate hot damn

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Sadly I failed in level 31, but this was great. Hilarious timekiller!

What, me too!

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Hot dog, such an inspiring game, thank you ✨

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really cool game, very polished and I love all the tiny details. my suggestions would be:

  • 2x speed button
  • undo last shot button or unclick chosen sticker
  • autofire button
  • highlight other stickers when you hover over them in dice menu
  • upgrades after each level

also money printer + telescope is good strat :D

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This was a lot of fun! We enjoyed playing it on stream:

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Hi, I played your game and made a video about it. Just wanted to let you know.

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I beat 20 levels with no strategy at all.
Random chaos in place of game design.
Trajectile > Peggle > This

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20 levels is horrible. You should be gaining balls until you hit mid-20s.

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really great game, but it really needs some tutorial. I like exploring and figuring stuff out, but for some people its way too random and confusing.

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