I have been playing a lot. Its really fun and entertaining. I noticed that if you play in mobile. After selecting stickers, it autoselects the best route to throw the ball. Which makes it kinda an overkill.
One thing that will add a lot more synergy is that when you win a level with a lot more points than its asked of the level. It should reward you somehow. Like maybe more balls or maybe keep the rest of points to the next level.
#1: Overkill damage should be beneficial(50% towards next enemy or something similar)
#2: There should be some more clarity around some things(Ability to hover over keywords especially)
Also, what is the bonus you get from putting multiple of the same sticker on the same thing?
I don't exactly understand Frogs, it seems like there is only 1 instance of them per sticker and it can't create more so if the one dies then that sticker is useless for the rest of that ball?
#3: Track and show damage with each sticker(and base number)
#4: I think mid-run unlockables would be fun(Like Spring could be a good unlockable even) that have prerequisites to reward certain paths.(a Pure dice, one shotting an enemy, etc.)
#5: The ability to increase the speed. The speed is fine early, but as you go later it starts to feel really slow. So I would just add a 2x and 4x option.
#6: It could be fun to have a rare or expensive ability to skip placing a sticker, reroll your sticker options or replace an already existing sticker.
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I LOVE THIS FUCKING GAME AND I FUCKING LOVE YOU <333333333
I have been playing a lot. Its really fun and entertaining. I noticed that if you play in mobile. After selecting stickers, it autoselects the best route to throw the ball. Which makes it kinda an overkill.
One thing that will add a lot more synergy is that when you win a level with a lot more points than its asked of the level. It should reward you somehow. Like maybe more balls or maybe keep the rest of points to the next level.
Im so sad gng i had 200 under great game for players w/ my interest
Great game! I loved it.
Here are my thoughts.
#1: Overkill damage should be beneficial(50% towards next enemy or something similar)
#2: There should be some more clarity around some things(Ability to hover over keywords especially)
Also, what is the bonus you get from putting multiple of the same sticker on the same thing?
I don't exactly understand Frogs, it seems like there is only 1 instance of them per sticker and it can't create more so if the one dies then that sticker is useless for the rest of that ball?
#3: Track and show damage with each sticker(and base number)
#4: I think mid-run unlockables would be fun(Like Spring could be a good unlockable even) that have prerequisites to reward certain paths.(a Pure dice, one shotting an enemy, etc.)
#5: The ability to increase the speed. The speed is fine early, but as you go later it starts to feel really slow. So I would just add a 2x and 4x option.
#6: It could be fun to have a rare or expensive ability to skip placing a sticker, reroll your sticker options or replace an already existing sticker.
love it, feels a lot like a hempuli game with the artstyle
The art style is ABSOLUTELY immaculate hot damn
Sadly I failed in level 31, but this was great. Hilarious timekiller!
What, me too!
Hot dog, such an inspiring game, thank you ✨
really cool game, very polished and I love all the tiny details. my suggestions would be:
also money printer + telescope is good strat :D
This was a lot of fun! We enjoyed playing it on stream:
Hi, I played your game and made a video about it. Just wanted to let you know.
I beat 20 levels with no strategy at all.
Random chaos in place of game design.
Trajectile > Peggle > This
20 levels is horrible. You should be gaining balls until you hit mid-20s.
really great game, but it really needs some tutorial. I like exploring and figuring stuff out, but for some people its way too random and confusing.
Hi! I just whanted to nou is this game geting enij updates?
i love this! i cant wait for the full realease
this game is peak excited for full release