This is a fun and charming game, I enjoyed the balance of randomness and strategy, and the sticker interactions (shotcorn my absolute favorite). Won it on my 4th serious try.
If I had complaints it's that it played too long and seemed grindy at times, I think a 5x5 grid would still be fun but make it a sleeker experience.
Also, being able to aim the pointer with arrow keys would help a lot.
I figured out most things by observing the game but the 15% bonus had me baffled. In the end it didn't apply to my best shots.
Echoing the frustration of wasting overkill when the target score is close. There should be a reason to care about maxing every shot.
I have been playing a lot. Its really fun and entertaining. I noticed that if you play in mobile. After selecting stickers, it autoselects the best route to throw the ball. Which makes it kinda an overkill.
One thing that will add a lot more synergy is that when you win a level with a lot more points than its asked of the level. It should reward you somehow. Like maybe more balls or maybe keep the rest of points to the next level.
#1: Overkill damage should be beneficial(50% towards next enemy or something similar)
#2: There should be some more clarity around some things(Ability to hover over keywords especially)
Also, what is the bonus you get from putting multiple of the same sticker on the same thing?
I don't exactly understand Frogs, it seems like there is only 1 instance of them per sticker and it can't create more so if the one dies then that sticker is useless for the rest of that ball?
#3: Track and show damage with each sticker(and base number)
#4: I think mid-run unlockables would be fun(Like Spring could be a good unlockable even) that have prerequisites to reward certain paths.(a Pure dice, one shotting an enemy, etc.)
#5: The ability to increase the speed. The speed is fine early, but as you go later it starts to feel really slow. So I would just add a 2x and 4x option.
#6: It could be fun to have a rare or expensive ability to skip placing a sticker, reroll your sticker options or replace an already existing sticker.
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I have never played anything like this in my whole life and I am a middle aged man. Does anyone know the games which may have influenced this one?
THIS GAME IS SO FUN i'm super excited for the full game but just this version is already so addicting
Great game, although I had no clue how to influence outcomes of triggers
Is this guy a Life is Strange reference? :0

idk where are the rules of the game
turkish people be making the best games as of late ong
This is a fun and charming game, I enjoyed the balance of randomness and strategy, and the sticker interactions (shotcorn my absolute favorite). Won it on my 4th serious try.
If I had complaints it's that it played too long and seemed grindy at times, I think a 5x5 grid would still be fun but make it a sleeker experience.
Also, being able to aim the pointer with arrow keys would help a lot.
I figured out most things by observing the game but the 15% bonus had me baffled. In the end it didn't apply to my best shots.
Echoing the frustration of wasting overkill when the target score is close. There should be a reason to care about maxing every shot.
noooo...
can you make a custom mode so you can pick any set of stickers in any order please
I LOVE THIS FUCKING GAME AND I FUCKING LOVE YOU <333333333
I have been playing a lot. Its really fun and entertaining. I noticed that if you play in mobile. After selecting stickers, it autoselects the best route to throw the ball. Which makes it kinda an overkill.
One thing that will add a lot more synergy is that when you win a level with a lot more points than its asked of the level. It should reward you somehow. Like maybe more balls or maybe keep the rest of points to the next level.
Im so sad gng i had 200 under great game for players w/ my interest
Great game! I loved it.
Here are my thoughts.
#1: Overkill damage should be beneficial(50% towards next enemy or something similar)
#2: There should be some more clarity around some things(Ability to hover over keywords especially)
Also, what is the bonus you get from putting multiple of the same sticker on the same thing?
I don't exactly understand Frogs, it seems like there is only 1 instance of them per sticker and it can't create more so if the one dies then that sticker is useless for the rest of that ball?
#3: Track and show damage with each sticker(and base number)
#4: I think mid-run unlockables would be fun(Like Spring could be a good unlockable even) that have prerequisites to reward certain paths.(a Pure dice, one shotting an enemy, etc.)
#5: The ability to increase the speed. The speed is fine early, but as you go later it starts to feel really slow. So I would just add a 2x and 4x option.
#6: It could be fun to have a rare or expensive ability to skip placing a sticker, reroll your sticker options or replace an already existing sticker.
love it, feels a lot like a hempuli game with the artstyle
The art style is ABSOLUTELY immaculate hot damn
Sadly I failed in level 31, but this was great. Hilarious timekiller!
What, me too!