hey, thank you!! For the game, the minimum resolution is 640x360, and it uses integer scaling and crisp pixels. For the images, the browser scales them by blurring so that might be the difference.
integer scaling is such a chef's kiss detail for this aesthetic. love when devs actually understand the technical side of retro visuals instead of just slapping a filter on it
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Eu irei comprar o jogo completo, eu realmente gostei
I loved this demo, looks fantastic. All the best for your game deve journey
OMG FINALLY OUT!!!!!!!!11
What an awesome aesthetic!!! 😳
this looks fantastic!
Congratulations on the full game release !!
just played the demo. It is great I might be buying it.
ig he owes me a lot now
Red
Red
(If this isn't already a floor, you're welcome for the idea.) A floor where you finally talk to the thing itself that gives you instructions.
I know nothing about this game but I love the art
why does it look so weird at a small scale
and how is that not happening to the images below the video
hey, thank you!! For the game, the minimum resolution is 640x360, and it uses integer scaling and crisp pixels. For the images, the browser scales them by blurring so that might be the difference.
integer scaling is such a chef's kiss detail for this aesthetic. love when devs actually understand the technical side of retro visuals instead of just slapping a filter on it
Enjoyed this. Will there ever be a Mac version?