really fun game! just fyi the cursor lock doesn’t work in duckduckgo, but i swapped over to firefox to play and it ran fine. love the graphics and the overall vibe, super neat concept! can’t wait to see more
hey, thank you!! For the game, the minimum resolution is 640x360, and it uses integer scaling and crisp pixels. For the images, the browser scales them by blurring so that might be the difference.
integer scaling is such a chef's kiss detail for this aesthetic. love when devs actually understand the technical side of retro visuals instead of just slapping a filter on it
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does this game have jumpscares or is it just unsettling the whole way through
nevermind watched a play through and its peak
I will make a YouTube video and the first about this game!
the best artstyle of a game ive seen so far in my life. big shoutout always when I see such stuff I dream of being able do develop games myself
Me too
Nausea inducing, just the way I like it! 10/10
c'et bien mais les épileptiques en sueur
This is really cool, well done
really fun game! just fyi the cursor lock doesn’t work in duckduckgo, but i swapped over to firefox to play and it ran fine. love the graphics and the overall vibe, super neat concept! can’t wait to see more
I love the style, i love the ideas
Eu irei comprar o jogo completo, eu realmente gostei
I loved this demo, looks fantastic. All the best for your game deve journey
OMG FINALLY OUT!!!!!!!!11
What an awesome aesthetic!!! 😳
this looks fantastic!
Congratulations on the full game release !!
just played the demo. It is great I might be buying it.
ig he owes me a lot now
Red
Red
I like butterflies!
The Shining carpet.
(If this isn't already a floor, you're welcome for the idea.) A floor where you finally talk to the thing itself that gives you instructions.
I know nothing about this game but I love the art
why does it look so weird at a small scale
and how is that not happening to the images below the video
hey, thank you!! For the game, the minimum resolution is 640x360, and it uses integer scaling and crisp pixels. For the images, the browser scales them by blurring so that might be the difference.
integer scaling is such a chef's kiss detail for this aesthetic. love when devs actually understand the technical side of retro visuals instead of just slapping a filter on it