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(+1)

this is really nice game mate, it`s really addictive, it has huge potential for more gamemodes or more stickers

thank you for playing!!!

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love this game. i keeeeeep coming back to it!!! (and dying at lvl 16 lol)

just confirming, there is no way to skip adding a sticker, right? i so wish there was. or at least some mechanic to remove a sticker eventually.

still, 10/10 !

(+1)

thank you!!! yes, currently you can't skip stickers or remove them, but I'll add something similar in a future updates

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This game is wonderful! I spent around 6 hours on it, got to round 32. A couple of ideas that I had as I played were scaling score per round, and maybe making certain stickers rarer but having multipliers. Not hard asks, just things I thought about. Again, great job! Going on my wishlist

thank you so much for playing and for the great idea! I've added it to the checklist

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curious, how does the dice scanner work

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it activates when all the dice on the board are hit. As you hit the dice, their outlines will turn green, and once all of them are green, the scanner will scan them and trigger all of them again. It’s very useful! :D

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awesome sauce

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It seems very neat, but can you please make it so we can press a key to put a sticker on the dice side instead of putting it with mouse? When I'm signed in, itch.io puts stuff in the way so I can't click on it. The sounds are very nice.

thank you for playing and for the feedback! I'll check if I can implement something like that. In the meantime, can you please try this direct itch link to the game? It should open the game without any page elements: Balls, Dice & Stickers

(+1)

Yes, it's fine there! I'm gonna play for a while now lol

awesome! :) please give it a 5 star if you like it :P

(+2)

Yo Bilge! I am very curious, you said in a comment to someone else that the frog is the best sticker, so now i am kinda curious to the top 10 best and worst stickers (if its not too much effort) Also kinda curious to your favourite build, mine is banking on diamonds, gold bars, coins, money, pickaxe and flip coins togheter with the piggybank and money printer. I also love banking on icecream, cigs and bananas for time bonusses. And and and a lot of iron smiths togher with luck items (also i would reccomend chaning the description for the iron smith bc i took me a long time to realise "when luck is needed" meant when the ball hits stickers where the outcome is determined by luck). Anyways i love love love your game! the style is soooo charming, esp love the human sprites, theyre sooo silly i love emmmm <33333 (sorry for the rant i just love love love love love youur gameeee)

hehe thank you so much!! :)

I'm not sure about my top picks, but it seems like your strategy is very similar to mine with money, piggybank, luck related stickers, and the stickers that give points every second. I also avoid killing the frog so it can trigger multiple dice :D

(+1)

At my fourth attempt i finally won!! with four balls left!!!! Yayayayayyayayayayayayayayayay!!!!!!! YAYYY~!!!! This game is awsomeeeee!!!!

thank you for playing and congrats!! :)

(+1)

We loved your game! It was very colorful and very fun!!!

At first it felt a little overwhelming with so much information being given at once, but it all started to make more sense once I decided to just dive right in and try to figure things out myself! Hahaha

You have a really great game here! If you're looking for any improvements, I imagine a couple of quality of life changes would make a world of difference!

You have a link in the game already that leads to the Steam page to wishlist this game already, so it might be helpful to have a link that might take the player to a page that explains what some items mean or just gives a general idea of what to expect in this game. If you're leaning more towards the idea of having the player learn as they play, you could include an item description page that shows a bunch of "?" blocks that don't get filled in until the player finds the item that correlates with the "?" block in the item description page.

I greatly enjoyed that the ball would speed up after bouncing around for a bit so it never felt like I was waiting too long for the ball to return! You did a great job at making a slow concept move quickly while keeping a lot on the screen to keep my attention!

The different characters the player can come across were a lot of fun! I thought it was a funny to make it so the player can move their cursor over the enemy's portrait to make little hearts appear and that you could throw around the balls in their portraits too! Hahaha

Overall, this was a very charming and incredibly chaotic game! Fantastic work! I'm really excited to see how you continue to improve upon it! Thank you for making this game!

(+1)

it's a super fun video, thank you for playing!! :D Also, that's really detailed feedback, and it will help me a lot. Thank you so much!

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Great game! I played two rounds, second one much longer and better than a previous one (I discovered the green cone xD)

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thank you so much for playing and sharing it!! these videos are super helpful as feedback, I'll watch it in the background while working on the game :)

(1 edit) (+1)

It says, "Radar center provides great aim; outside grants +15%." First of all, what's "radar center"? Second, outside of what and where is it? And third, +15% of what? It's a fun game, but I think it needs more context.

thank you for playing and for the feedback! I will definitely need a better method to explain things, and I'll fix this in future updates

Deleted 36 days ago

thank you so much! if it's even 1/100th of Balatro, it would be great :P

(+1)

I lost at level 28. worst feeling of my life,

level 28 is still really good! thank you for playing :)

(+1)

cool game but i was wondering about some of the mechanics

thank you!! if you have any questions please let me know

(+1)

This game is fun, but I'm not quite sure how it works...

thank you for playing! :)

(+1)

You hit the dice with the ball, this gives you points totalling the number of pips shown on the dice you've hit, after each hit the die is rerolled. After your ball has fallen you get to upgrade any given "regular" die face to a new custom face. The custom die faces all have a value that you always get when you hit them directly(green) and some that occur when synergizing with already present items(which are spawned by the custom faces) as the die is hit(orange). When you reach the point total in the corner the round ends and you get a new default die(along with six new balls). 

You win by picking faces that synergize well together and by picking paths that hit many dice. The game suggests a "best path" in the middle of the green arch which lights up, however because you get a point bonus for shooting outside the arch you should still look around and see for yourself which is best.

I suggest not picking so many explosion faces as they destroy things which otherwise give points.

ah, ok. Thanks!

(+1)

This is a good game. I beat it, it gave me dopamine when detective went brrr, which I really needed atm.

Here is a picture of lvl 13 done in one round:


Consider doing this if you would like to win the game. :).

great strategy! thank you for playing!!

also, I love your nickname and avatar :D

(+1)

I was able to beat the game by using all of the money based stickers! My score was 61491 with 5 balls left over

thank you for playing, and congrats!! that’s an impressive score! :)

(+1)

pretty good game, but i got bored once i got to level 11😅


thank you for playing!! :D

(+3)

Took several runs, but made an account just to post that I reached the end.

Fun game, probably does need a bit of a tutorial just about the basics (the amount of time it took me to realize what the golden line, cone, and 15% bonus was for was embarrassing) or maybe even a glossary/dictionary you can open that shows all the possible stickers as a reference. Also agree with commenters below that being able to scroll the logs, see which dice is which, and highlighting stickers with potential combos would be helpful additions.

Difficulty of the game is fine once you understand the mechanics though, don't think you need to adjust the scoring system.

Thanks for the fun game! Looking forward to the full game.

(+1)

thank you so much for the feedback and ideas!! I really appreciate it. And congrats on beating the game! I love how you put 6 poop stickers on a die, very pro move!! :D

(+1)

Super fun, addictive and satisfying game! took me 3 tries and a few hours to win the whole game. Will absolutely be playing more and look forward for upcoming updates, keep it up!

(+1)

congrats and thank you so much for playing!! :)

(+2)

This is really addivtive. Understanding that each row is single die wasnt obvious for me, also sometimes i dont know if certain things interact with each other: is clown a human? or is firework a rocket? also being able to scroll up the log would be nice - just to see what happened. I still don't know how multiple same things in same row reward each other, also what exactly happens when all dices where touched - i understand that some bonus applies, but is it multiplier, or flat? I only managed to go up to 21, maybe with more knowledge about mechanics i would advance further. Anyhow, really nice! thanks for making it, im looking forward to full steam version!

thank you so much for playing and for the feedback!! The same sticker on the same die gives bonus points for that amount, and the dice scanner bonus triggers all dice on the board. I will explain these mechanics better and probably add a help page in future versions.

(+3)

Insanely fun! Seriously well done!

thank you!!

(+3)

I made an account just to say I don't understand anything in this game and that's what appeals to me I'm just throwing my balls and hoping for the best this game makes me feel like I'm on LSD and i love it

haha thank you so much! :D

(1 edit) (+1)

Amazing game, 10/10 highly addictive, but can you explain how the dice scanner bonus actually works and what it does

thank you!! the dice scanner bonus activates when you touch all the dice

(+2)

Highly addicting. It comes off as extremely complex and overwhelming at first; but the learning curve is easy to understand. It's definitely a game that's easy to learn, but hard to master. Super satisfying sounds, visuals and ball aim guide. Can't wait to see the future of this game!!!

(I'm a sucker for ball-bounce trajectory games, so I'll be burning through this until I beat all the levels. Made it to level 31 as of this comment)

(+1)

thank you so much for playing! glad to hear you are enjoying the game and made it to such a high level!!

(+2)

I only needed 334 points :( that's my record so far btw!

so close! making it to level 31 is really good, thank you for playing! :)

(+3)

Insanely satisfying to buck the golden line in favour of a fucked up trajectory that turns the board entirely green, positively orgasmic. Wishlisted

thank you for playing and for the wishlist!!

(+2)

i know this moght be imbalanced so you prob wont add it but id love a setting where you can carry damage to the next enemy bc i keep getting the best shots when i only need like 200 dmage pints more (even 9 once, thats was depressing) and like 3000 dp got whasted, and thats just a little disheartening

(2 edits)

yes, it's frustrating when you can't complete a level because of a few points :D I will check what can be done about it. Thank you for playing and for the feedback!

(+1)

Highest level Ive gotten: 21

ill come back later to try and bat my record. :D

nice! thank you for playing!! :)

(+2)

This game is incredible! I've been playing this nonstop, reminds me a LOT of Balatro. One thing I would love to see (or hear) is maybe some soft background music, something that fits the silly vibe of this game. Truly amazing, keep up the good work!

thank you so much!! I'll look into adding music after I implement the sound settings

(+5)

please add something so i can tell which dice is which

(+2)

thank you for the suggestion! added it to the checklist

(+1)

INSANELY addictive. Just so much fun. Working hard for that minute long bouncing around for 3000 points is just so satisfying. Accidentally started my homework 3 hours later than i intended. Was just playing. Died, checker my watch and whoops. Lost track of time. That's just a testament to how fun this is! Will definitely wishlist!!

thank you for playing and adding it to the wishlist!! Glad to hear you had fun! :D

(+3)

Might be good to have something highlight the other props your things combo with when hovering them.

Thank you for the idea! I'll check if I can implement it in the next versions

(+3)

I had a lot of fun playing this! I feel like the progression is a pretty slow, which makes it a bit frustrating when you lose and have to restart. Overall, the core game-play loop is incredibly fun and addictive! Nice work!

Thank you for playing and for your feedback!

(+1)

i am stupidly addicted 😔 


wishlisted

(+1)

thank you! :D

(+3)

bro how can I stop this

(1 edit)

wow, how did you get that score in level 10, is it a bug or are you a pro? :D If it's stuck, you can just refresh the page. You should be able to continue or start a new game.

(+4)

hard mode without a trajectory path?

thanks for the suggestion! I added it to the checklist

(+1)

Strong concept and execution, thanks for making and sharing! It has the satisfying trajectory-shooting of Steamworld: Heist, the roguelike synergies of Luck Be a Landlord, and the physics-based pachinko chaos of Peglin. Definitely interested in the full game, keep up the good work!

thank you so much for playing!!

(1 edit) (+2)

its a great game but maybe make it a tiny bit smaller as the game goes onto the add to collection part.

(6 edits)

thank you for the feedback!! I will check what can be done about it. In the meantime, there should be the itch's fullscreen button at the bottom-right corner of the game screen that might help. If that isn't working you can try this direct itch link of the game: https://html-classic.itch.zone/html/13114502/index.html (I'm not sure if it reset after some time but it is working right now)

(+1)

thank you very much. I had the same issue with my game before. It's quite an easy fix. if you see down below when you go to edit game, under your files you should find an option to change the dimensions. Hope this helps >:D

Thank you for the tip!! I want to keep the window size at 1280x720 for the pixel ratio since it's the nearest scale. I think adding an in-game fullscreen setting could help with smaller windows. For windowed mode, I'll soon add a small downloadable version that might also help. I added them to the checklist.

(+1)

no problem 👍👍👍

have fun!!

🤍

(+1)

👍

🤍

(+1)

No entiendo nada 🤣 🤣 🤣 🤣

thank you for playing! :D

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